Hello! I'm Artiom.
About me
I'm 22 years old engineer student from Lithuania, currently studying Creative Media and Game Technologies at Saxion University based in Enschede (Netherlands). My goal is to become universal engineer with a lot of skills in different programming and development spheres. But right now, my passion and main goal is to become Unity developer.
MY MOST DEVELOPED SKILLS
I HAVE EXPERIENCE WITH
Git
OpenGL
MySQL
JavaScript
PORTFOLIO ITEMS
// No Maze
This game was created in the summer of 2021 as a simple maze game that challenges players to navigate through a labyrinth to find the exit while collecting a specific number of emeralds to unlock the final gate. The maze generation algorithm implemented in this game is highly customizable, allowing for seamless modifications through the Unity Editor. All the assets were also made by me using MagicaVoxel modelling programm.
https://github.com/vostrenkoff/nomaze
// Unity terrain generation tool
I've made this Unity Terrain Generation tool some time ago, currently it's available at Unity Asset Store. It enables the creation of terrain by simply uploading a heightmap, and applies a shader that colors the terrain based on its vertex heights. While it still requires substantial improvement and further development, the tool can be a valuable resource for low-poly terrain generation.
https://assetstore.unity.com/packages/tools/level-design/terrain-generation-tool-250375
Unfortunately, I can't make it public in GitHub due to Unity Asset Store policies.
// Tower Defense
A tower defense game was recently developed with the primary objective of producing high-quality, optimized, and maintainable code to enhance programming skills. The primary focus was on readability to ensure that the code is easily comprehensible and modifiable for future development.
https://github.com/vostrenkoff/Tower-Defense-game
// Inventory app
I recently developed this application during my free time as I expand my knowledge of .NET MAUI. The app features simple yet efficient functionality, allowing users to easily search for and add items to a list.
https://github.com/vostrenkoff/InventoryAppl
// Unity water shader
I developed this Unity water shader last year using Unity Shader Graph, after acquiring expertise in OpenGL shader programming during my university studies. The shader is designed to be both realistic and user-friendly, with a focus on simplicity and ease of modification and maintenance.
https://github.com/vostrenkoff/UnityWaterShader
These are my most recent and noteworthy portfolio items. I have excluded any pieces created through collaboration with other artists, designers, or engineers, as well as any created solely as study assignments.Â
// Latest group project
I, along with a team of skilled artists and designers, developed this game prototype within a three-week timeframe. The game is a puzzle-solving adventure, featuring assets and code exclusively crafted by our team.
CONTACTS